Showing posts with label 2D. Show all posts
Showing posts with label 2D. Show all posts

Thursday, October 5, 2023

Use of Composition

 For this project, I practiced using composition rules in my artwork.

Process

First, I picked a couple artists that inspired me to help guide the style for this piece. I chose Brian Froud as my main inspiration, and Frank Frazetta, Eyvind Earle, and Creature Box as background inspiration.



Next, I followed the practices that my class has been studying for the past few weeks.

1. I blocked out basic shapes.




2. I filled in the shapes to make sure the silhouette was recognizable, and made adjustments where needed.




3. I established my value separation with color.


4. I used the squint test to check if the lighting led the eye where I intended.
5. I used fog to emphasize the differences between the foreground, midground, and background.
6. I followed the L-shaped composition style to make an overall interesting illustration.



Thursday, September 28, 2023

Use of Perspective

 For this project, I created an illustration exploring the use of one-point-perspective. The theme is transportation. I chose to illustrate a light cycle from the movie Tron: Legacy.

Process

Here is the reference board I created for this project:


All images were found on Google Images.

First, I gathered assets from SketchFab to kitbash a scene within Maya. I used the default Manny character rig to pose on the cycle.

These models were not made by me. Each one can be found at the links below:


I created a camera object to determine the angle of my image.


I rendered the scene and then imported the image into Photoshop.


I drew over the image to create lineart.


Finally, I filled in my image with color and added lighting details.



Thursday, September 21, 2023

Use of Basic Lighting

 For this project, I worked from Brian Rushing's Value and Contrast assignment. This is a drawing of the character Samus.





Thursday, September 14, 2023

Use of Values and Contrast

 For this assignment, I explored the use of values and contrast to draw the eye in to different character designs. I worked off of three silhouettes. 

1 - Link (Silhouette by Willow Rachels)

2 - Samus (Silhouette by Eric Wiley)

3 - Ness (Silhouette by Tristan Spear)

Process

Here are the silhouettes from which I worked:






Thursday, September 7, 2023

Use of Silhouettes

 For this project, I practiced creating identifiable silhouettes of the character Samus. 

Process

I used Eric Wiley's Basic Shapes assignment as a reference for Samus.


I followed the basic shapes shown in this character chart, and built off of them from there. Samus is made of a lot of circular and pointy shapes.

These are the other references I used:




Portfolio 3 - P.4

For this project, I am creating a bust of this character made by Oscar Vega! You can find his Artstation at  this link here. Reference Board...