Monday, March 25, 2024

Environmental Art P.3 - Vertex Paint

For this project, I learned how to vertex paint in Unreal Engine to make tiling textures look less repetitive.

Here is the final screenshot:


I added moss and water stains to the wall, as well as dirt and staining to the plank floors.

Here is the material (I used two different ones for the walls and floors):


Here are my textures (they were picked from the internet and then brought into Substance Sampler to make maps):



Height maps -





Monday, March 11, 2024

Environmental Art P.2 - Trimsheets

For this project, I practiced making trimsheets. I wanted to make a stone and wood-pattern wall that could be included in my capstone game.

Here is my final result in Unreal Engine:




Here is my reference:

This piece is by Seth Baldwin on Artstation.

Here is my high res sculpt in ZBrush:

Here is my low res model setup in Maya:


Here are my UVs:

Here are my textures:





Monday, March 4, 2024

Environmental Art P.1 - Sculpted/Tiling Textures

For this project, I am learning how to create sculpted/tiling textures. 

I followed Method 3 - Sculpting Tiling Textures with Nano Mesh.

Here is how my texture turned out, rendered in Unreal:

More simplified -

More grunge -


Here are the flat textures from Substance:

Moving towards Fortnite's style, I still want to add some more stylistic touches later on because it is still looking more realistic -


More realistic grunge for fun -

Here are my individual maps:

Base color -


Normal -


AO/Rough/Metallic -

Here's the bake on the mesh in Substance:


Here is my reference board. I want to create a texture that looks like old wooden planks, while also following the softer style of Fortnite textures.



Here is my base pattern I created in Maya and then imported into ZBrush:


Here's my render in ZBrush:


A render of the insert mesh brush I created:


Here is my alpha map:


Character Project 2 - P.3

For this project, I am modeling a plague mask based off of a concept made by  AbyssalBrews  (source linked.) In the first step, I made a pro...