For this project, I practiced making trimsheets. I wanted to make a stone and wood-pattern wall that could be included in my capstone game.
Here is my final result in Unreal Engine:
Here is my reference:
This piece is by Seth Baldwin on Artstation.
Here is my high res sculpt in ZBrush:
Here is my low res model setup in Maya:
Here are my UVs:
Here are my textures:
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