Monday, February 26, 2024

Hard Surface Project P.4

For this project, I am practicing modeling techniques for hard-surface items. I picked this reference to work from:


This is a DND item created by Sinlaire on Instagram. You can find their post about this item at this link. 

Here's my final render:



Here's my high-resolution sculpt in ZBrush:



Here's my game resolution: (about 28k polys)



Here is my wireframe:



Here are my UVs:



Monday, February 19, 2024

Hard Surface Project P.3

 For this project, I am practicing modeling techniques for hard-surface items. I picked this reference to work from:


This is a DND item created by Sinlaire on Instagram. You can find their post about this item at this link.

Here's my high poly sculpt so far:



Here's my blockout:


Here is my low poly wireframe.



Monday, February 12, 2024

Hard Surface Project P.2

 For this project, I am practicing modeling techniques for hard-surface items. I picked this reference to work from:


This is a DND item created by Sinlaire on Instagram. You can find their post about this item at this link.

Here's my high poly sculpt so far:


Here's my blockout:


Here is my low poly wireframe.


Monday, February 5, 2024

Lighting Workshop P.4

For this project, I lit a pre-made scene of a gladiator ring. 

Here are my references: 



Here are my screenshots





Hard Surface Project P.1

For this project, I am practicing modeling techniques for hard-surface items. I picked this reference to work from:


This is a DND item created by Sinlaire on Instagram. You can find their post about this item at this link.

I blocked out the model in Maya and sent it to ZBrush for further detailing.




I had some trouble with the ribbon. I used a curve tool, but it only showed one side.


Here is the model lined up to the reference. 


Here is my non-smoothed topology.

Character Project 2 - P.3

For this project, I am modeling a plague mask based off of a concept made by  AbyssalBrews  (source linked.) In the first step, I made a pro...