Monday, April 22, 2024

Character Project 2 - P.3

For this project, I am modeling a plague mask based off of a concept made by AbyssalBrews (source linked.) In the first step, I made a proxy model of the design in Maya and imported it into Unreal to set up the lighting rig and glowing effecting of the potion bulbs. Next, I sculpted a high resolution version in ZBrush, adjusting the proportions to better match my reference. I used ZRemesher and Quadraw to retopologize the mesh, and then brought it back into Maya to cut UVs. After that, I painted textures in Substance Painter. Finally, I brought everything together to render in Unreal.

Renders

Final renders:


High resolution sculpt in ZBrush:


Wireframe:




The model aligned with my reference:


Proxy with lighting rig:



Project Plan

I mapped out a plan for this project over the next couple weeks. 

Week 1: Proxy model and lighting setup.

Week 2: ZBrush sculpt 

Week 3: Game Resolution model, UV, texturing, and updating materials in Unreal.

Final 2 days: Making adjustments based on feedback. 

Reference 

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Character Project 2 - P.3

For this project, I am modeling a plague mask based off of a concept made by  AbyssalBrews  (source linked.) In the first step, I made a pro...