Showing posts with label 3D Art. Show all posts
Showing posts with label 3D Art. Show all posts

Thursday, August 1, 2024

Portfolio 3 - P.4

For this project, I am creating a bust of this character made by Oscar Vega! You can find his Artstation at this link here.


Reference Board: 


Schedule

Week 1 - Sculpting in ZBrush
Week 2 - Sculpt and start Retopo
Week 3 - (Moving apartments) Finish Sculpt
Week 4 - Finish Retopo and Texture

Unreal Render:





ZBrush Sculpt:




Wireframe Progress:






Lined Up with Reference:





Monday, July 29, 2024

Portfolio 3 - P.3

For this project, I am creating a bust of this character made by Oscar Vega! You can find his Artstation at this link here.


Reference Board: 


Schedule

Week 1 - Sculpting in ZBrush
Week 2 - Sculpt and start Retopo
Week 3 - (Moving apartments) Finish Sculpt
Week 4 - Finish Retopo and Texture

Unreal Render:



ZBrush Sculpt:



Retopo Progress:





Lined Up with Reference:



Monday, July 22, 2024

Portfolio 3 - P.2

For this project, I am creating a bust of this character made by Oscar Vega! You can find his Artstation at this link here.


Reference Board: 


Schedule

Week 1 - Sculpting in ZBrush
Week 2 - Retopology and UVs
Week 3 - Texturing

ZBrush Sculpt:


Retopo Progress:





Lined Up with Reference:



Unreal Lighting Setup




Monday, July 15, 2024

Portfolio 3 - P.1

For this project, I am creating a bust of this character made by Oscar Vega! You can find his Artstation at this link here.


Reference Board: 


Schedule

Week 1 - Sculpting in ZBrush
Week 2 - Retopology and UVs
Week 3 - Texturing

ZBrush Sculpt:



Lined Up with Reference:



Unreal Lighting Setup




Monday, July 8, 2024

Portfolio 2 - P.4

For this project, I aimed to match the style of Blizzard/World of Warcraft with a semi-realistic model of a concept created by Allods Online.

Here is the concept I worked from:



The game res model is 55k tris.

The character appears in the Allods Online game, but I aim to match to this original concept design.

References:


Schedule:

Week 1 - Body and Prop Sculpt
Week 2 - Pose and sculpt fixes
Week 3 - Marvelous clothing
Week 4 - Retopo, UVs, Texturing and posing

Unreal Shots:


Marvelous Shots:

Here is the pattern for the shawl and skirt:



Wireframe Render:



ZBrush Render:

Here is a render of the body sculpt:



Here is the pose lined up to the reference:

I rigged the model in Maya in order to pose it.



UVs:

Body -



Accessories - 







Monday, July 1, 2024

Portfolio 2 - P.3

For this project, I am aiming to match the style of Blizzard/World of Warcraft with a semi-realistic model of this concept created by Allods Online:


The character appears in the Allods Online game, but I aim to match to this original concept design.

References:


Schedule:

Week 1 - Body and Prop Sculpt
Week 2 - Pose and sculpt fixes
Week 3 - Marvelous clothing
Week 4 - Retopo, UVs, Texturing and posing...
Due to this crunch, I've laid out what I'm going to do every day to get to a completed point:

BODY - WEDNESDAY
- Retopo body mesh
○ Keep legs separated from body
- UV body mesh 
- Rig body
- Pose body

PROPS - FRIDAY
- Fix prop sculpt
- Adjust topo on props
- UV props
- Pose props

CLOTHING - SATURDAY
- Simulate in marvelous designer
- Export and retopo
- UV

TEXTURING - SUNDAY
- Texture body
- Texture props
- Texture clothing

IN ENGINE - MONDAY
- Import model into engine
- Adjust lighting
- Make see through material for skirt

STRETCH GOALS
Add animation to model


Marvelous Shots:

Starting the shawl and skirt:


ZBrush Renders:

Here is a render of the fixed sculpt:



Here is a render of the posed model:



Here is the pose lined up to the reference:




Lighting Setup:





Monday, June 24, 2024

Portfolio 2 - P.2

For this project, I am aiming to match the style of Blizzard/World of Warcraft with a semi-realistic model of this concept created by Allods Online:


The character appears in the Allods Online game, but I aim to match to this original concept design.

References:


Schedule:

Week 1 - Body and Prop Sculpt
Week 2 - Marvelous clothing 
Week 3 - Retopology and UVs
Week 4 - Texturing and posing

ZBrush Renders:

Here is a render of the posed model:



Here is the pose lined up to the reference:





Lighting Setup:



Thursday, June 13, 2024

Portfolio 2 - P.1

For this project, I am aiming to match the style of Blizzard/World of Warcraft with a semi-realistic model of this concept created by Allods Online:


The character appears in the Allods Online game, but I aim to match to this original concept design.

References:


Schedule:

Week 1 - Body and Prop Sculpt
Week 2 - Marvelous clothing 
Week 3 - Retopology and UVs
Week 4 - Texturing and posing

ZBrush Render:


Lighting Setup:




Monday, June 10, 2024

Portfolio 1 - P. 4

 For this project, I am going to create a stylized character model targeted towards Iron Galaxy - Rumbleverse. I chose this design:


Here is my styling reference board:


My schedule:

Week 1: Finish proxy for both characters.

Week 2: High res sculpting of Troll A

Week 3: High res sculpt of Troll B, retopology

Week 4: Retopology, texturing, rigging and posing.

Final Renders:





High-res sculpt renders in ZBrush:



Game Res Wireframe: 

Each troll is about 17k tris, totaled to 35k tris together.


UV's




Proxy model renders:



Portfolio 3 - P.4

For this project, I am creating a bust of this character made by Oscar Vega! You can find his Artstation at  this link here. Reference Board...