For this project, I aimed to match the style of Blizzard/World of Warcraft with a semi-realistic model of a concept created by Allods Online.
Here is the concept I worked from:
The game res model is 55k tris.
The character appears in the Allods Online game, but I aim to match to this original concept design.
References:
Schedule:
Unreal Shots:
Marvelous Shots:
Here is the pattern for the shawl and skirt:
ZBrush Render:
Here is a render of the body sculpt:
Here is the pose lined up to the reference:
I rigged the model in Maya in order to pose it.
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