Monday, July 8, 2024

Portfolio 2 - P.4

For this project, I aimed to match the style of Blizzard/World of Warcraft with a semi-realistic model of a concept created by Allods Online.

Here is the concept I worked from:



The game res model is 55k tris.

The character appears in the Allods Online game, but I aim to match to this original concept design.

References:


Schedule:

Week 1 - Body and Prop Sculpt
Week 2 - Pose and sculpt fixes
Week 3 - Marvelous clothing
Week 4 - Retopo, UVs, Texturing and posing

Unreal Shots:


Marvelous Shots:

Here is the pattern for the shawl and skirt:



Wireframe Render:



ZBrush Render:

Here is a render of the body sculpt:



Here is the pose lined up to the reference:

I rigged the model in Maya in order to pose it.



UVs:

Body -



Accessories - 







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Portfolio 3 - P.4

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