Monday, July 1, 2024

Portfolio 2 - P.3

For this project, I am aiming to match the style of Blizzard/World of Warcraft with a semi-realistic model of this concept created by Allods Online:


The character appears in the Allods Online game, but I aim to match to this original concept design.

References:


Schedule:

Week 1 - Body and Prop Sculpt
Week 2 - Pose and sculpt fixes
Week 3 - Marvelous clothing
Week 4 - Retopo, UVs, Texturing and posing...
Due to this crunch, I've laid out what I'm going to do every day to get to a completed point:

BODY - WEDNESDAY
- Retopo body mesh
○ Keep legs separated from body
- UV body mesh 
- Rig body
- Pose body

PROPS - FRIDAY
- Fix prop sculpt
- Adjust topo on props
- UV props
- Pose props

CLOTHING - SATURDAY
- Simulate in marvelous designer
- Export and retopo
- UV

TEXTURING - SUNDAY
- Texture body
- Texture props
- Texture clothing

IN ENGINE - MONDAY
- Import model into engine
- Adjust lighting
- Make see through material for skirt

STRETCH GOALS
Add animation to model


Marvelous Shots:

Starting the shawl and skirt:


ZBrush Renders:

Here is a render of the fixed sculpt:



Here is a render of the posed model:



Here is the pose lined up to the reference:




Lighting Setup:





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Portfolio 3 - P.4

For this project, I am creating a bust of this character made by Oscar Vega! You can find his Artstation at  this link here. Reference Board...