For this project, I am aiming to match the style of Blizzard/World of Warcraft with a semi-realistic model of this concept created by Allods Online:
The character appears in the Allods Online game, but I aim to match to this original concept design.
References:
Schedule:
Week 4 - Retopo, UVs, Texturing and posing...
Due to this crunch, I've laid out what I'm going to do every day to get to a completed point:
BODY - WEDNESDAY
- Retopo body mesh
○ Keep legs separated from body
- UV body mesh
- Rig body
- Pose body
PROPS - FRIDAY
- Fix prop sculpt
- Adjust topo on props
- UV props
- Pose props
CLOTHING - SATURDAY
- Simulate in marvelous designer
- Export and retopo
- UV
TEXTURING - SUNDAY
- Texture body
- Texture props
- Texture clothing
IN ENGINE - MONDAY
- Import model into engine
- Adjust lighting
- Make see through material for skirt
STRETCH GOALS
Add animation to model
Marvelous Shots:
Starting the shawl and skirt:
ZBrush Renders:
Here is a render of the fixed sculpt:
Here is a render of the posed model:
Lighting Setup:
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