For this project, I am modeling a plague mask based off of a concept made by AbyssalBrews (source linked.) In this first step, I made a proxy model of the design and imported into Unreal to set up the lighting rig and the glowing effecting of the potion bulbs. Next, I sculpted a high resolution version in ZBrush, adjusting the proportions to better match my reference.
Renders
High resolution sculpt in ZBrush:
Proxy with lighting rig:
Project Plan
I mapped out a plan for this project over the next couple weeks.
Week 1 (this week): Proxy model and lighting setup.
Week 2: ZBrush sculpt
Week 3: Game Resolution model, UV, texturing, and updating materials in Unreal.
Final 2 days: Making adjustments based on feedback.
Reference
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