For this project, I am learning how to create sculpted/tiling textures.
I followed Method 3 - Sculpting Tiling Textures with Nano Mesh.
Here is how my texture turned out, rendered in Unreal:
More simplified -
Here are the flat textures from Substance:
Moving towards Fortnite's style, I still want to add some more stylistic touches later on because it is still looking more realistic -
Here are my individual maps:
Base color -
Here's the bake on the mesh in Substance:
Here is my reference board. I want to create a texture that looks like old wooden planks, while also following the softer style of Fortnite textures.
Here's my render in ZBrush:
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