For this project, I created a high-resolution crate model.
Process
For reference, I followed these tutorial videos made by Nick Zuccarello.
I returned to Maya and built a new, higher-resolution crate based from the proxy. The lid of this crate can be opened!
Finally, I exported the new crate as an .fbx file. Moving into Unreal again, I right clicked my proxy mesh and selected "reimport with new file." This replaced my proxy crates set in-scene with the higher resolution version. I added separate exported meshes of the individual box and lid as well to better decorate the scene.
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