Monday, September 25, 2023

Simple Crate and Barrel

 For this project, I created a high-resolution crate model. 

Process

For reference, I followed these tutorial videos made by Nick Zuccarello. 

First, I created a proxy model and scaled it in relation to the default player character Manny from the Unreal Engine.



Then I imported my proxy crate into Unreal and set my scene.

I returned to Maya and built a new, higher-resolution crate based from the proxy. The lid of this crate can be opened!

Finally, I exported the new crate as an .fbx file. Moving into Unreal again, I right clicked my proxy mesh and selected "reimport with new file." This replaced my proxy crates set in-scene with the higher resolution version. I added separate exported meshes of the individual box and lid as well to better decorate the scene.





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