Monday, January 29, 2024

Simple Creature P.3

  For this project, I am focusing on character modeling. I am modeling a creature created by CreatureBox

Here is the concept I am working from:


First, I made a low-poly proxy model in Maya, smoothed it, and then I imported it into ZBrush. Here is a ZBrush render of the non-smoothed proxy:



After that, I subdivided my model and lined it up with the reference image with the spotlight tool. I extracted the extra spikes using masks and the move tool. 

Here is the reference set up in ZBrush:


Here is the render of the final blockout:



For my next steps, I sculpted in the wrinkles and adjusted the eyelids.




Then, I brought my slug into Maya to be retopologized.



Here are my UVs



I moved my model into Substance Painter to create the textures and bake my high resolution sculpt onto my game-ready model. 

Here are my final renders:








No comments:

Post a Comment

Portfolio 3 - P.4

For this project, I am creating a bust of this character made by Oscar Vega! You can find his Artstation at  this link here. Reference Board...