Monday, July 29, 2024

Portfolio 3 - P.3

For this project, I am creating a bust of this character made by Oscar Vega! You can find his Artstation at this link here.


Reference Board: 


Schedule

Week 1 - Sculpting in ZBrush
Week 2 - Sculpt and start Retopo
Week 3 - (Moving apartments) Finish Sculpt
Week 4 - Finish Retopo and Texture

Unreal Render:



ZBrush Sculpt:



Retopo Progress:





Lined Up with Reference:



Wonderland - Final Sprint 6

I am working with a team of 6 to create a scene set in Wonderland from Alice in Wonderland. We are adding our own creative touch to the world, while taking a lot of inspiration from the live action movie made by Tim Burton. For this project, I am creating a full model of the Queen of Hearts (aka the Red Queen) that will be animated by another team member, Imani Selvon. This project helped me add to my portfolio of character models.

For this sprint, I finalized the textures for the Red Queen and created materials for her model in engine. I applied these models to the scene.

Here are renders of the model in-scene:


Here is a render of the final texture pass:

Here is a render of the first pass textures:

Here are renders of the Game-Res model:



Here are the UVs of the clothes:


Here is the high res: 

Body topology:




Her references:

Here is the concept art I made:


Here are renders of the proxy, with and without her dress:



Monday, July 22, 2024

Portfolio 3 - P.2

For this project, I am creating a bust of this character made by Oscar Vega! You can find his Artstation at this link here.


Reference Board: 


Schedule

Week 1 - Sculpting in ZBrush
Week 2 - Retopology and UVs
Week 3 - Texturing

ZBrush Sculpt:


Retopo Progress:





Lined Up with Reference:



Unreal Lighting Setup




Wednesday, July 17, 2024

Wonderland - Sprint 5

I am working with a team of 6 to create a scene set in Wonderland from Alice in Wonderland. We are adding our own creative touch to the world, while taking a lot of inspiration from the live action movie made by Tim Burton. For this project, I am creating a full model of the Queen of Hearts (aka the Red Queen) that will be animated by another team member, Imani Selvon.

For this sprint, I made a first pass of the textures for the Red Queen model, as well as adjusted the sculpt as needed to fix any baking issues. 

Here is a render of the first pass textures:

Here are renders of the Game-Res model:



Here are the UVs of the clothes:


Here is the high res: 

Body topology:




Her references:

Here is the concept art I made:


Here are renders of the proxy, with and without her dress:



Monday, July 15, 2024

Portfolio 3 - P.1

For this project, I am creating a bust of this character made by Oscar Vega! You can find his Artstation at this link here.


Reference Board: 


Schedule

Week 1 - Sculpting in ZBrush
Week 2 - Retopology and UVs
Week 3 - Texturing

ZBrush Sculpt:



Lined Up with Reference:



Unreal Lighting Setup




Monday, July 8, 2024

Portfolio 2 - P.4

For this project, I aimed to match the style of Blizzard/World of Warcraft with a semi-realistic model of a concept created by Allods Online.

Here is the concept I worked from:



The game res model is 55k tris.

The character appears in the Allods Online game, but I aim to match to this original concept design.

References:


Schedule:

Week 1 - Body and Prop Sculpt
Week 2 - Pose and sculpt fixes
Week 3 - Marvelous clothing
Week 4 - Retopo, UVs, Texturing and posing

Unreal Shots:


Marvelous Shots:

Here is the pattern for the shawl and skirt:



Wireframe Render:



ZBrush Render:

Here is a render of the body sculpt:



Here is the pose lined up to the reference:

I rigged the model in Maya in order to pose it.



UVs:

Body -



Accessories - 







Portfolio 3 - P.4

For this project, I am creating a bust of this character made by Oscar Vega! You can find his Artstation at  this link here. Reference Board...