Monday, September 4, 2023

Minecraft Level

 
For this project, I created a simple Minecraft-like setting with transparent grass. I learned how to work with materials and building textures for models in both Maya and Unreal.

   



Process Images

First, I created a simple beveled cube in Maya. (Picture taken after texture was added.)

I used the cut and sew tool to organize the cube's UVs into a cleaner grid. 

I created three textures in photoshop: grass blocks, water blocks, and sand blocks. I made sure to import this texture into Maya and flip any backwards UVs.


I imported my blocks and textures into Unreal. I constructed a small scene after applying new materials to different blocks.


I went back into Maya and Photoshop and created a plane model and simple texture to make grass cards.


I created a transparent material for the grass cards. I utilized opacity masks and the alpha channel for this.



I placed the grass cards, adjusted the lighting, and then the scene was ready to go!



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