This is a continuation of my cannon project. For this step, I improved upon my previous ZBrush sculpt and then reimported it into Maya. The game resolution mesh and UVs are ready as well.
3 stages of my model (from left to right): Proxy, Game Res, and High Res
I will be adjusting the platform on the game resolution before baking to fit the new high res scale.
Polygroups
UVs
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