Monday, November 27, 2023

Cannon Project P6

 This is a continuation of my cannon project. For this step, I baked the high resolution cannon into my game ready mesh. I added textures in Substance Painter and then imported the cannon into Unreal Engine. Here are my renders:




Reference:



UVs: 

I placed all of my UVs onto one map this round.



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Portfolio 3 - P.4

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