For this project, I am learning the basic concepts for lighting in Unreal. This assignment specifically focused on the 3-point lighting system: Including a main light, a bounce light, and a rim light in your scene.
I created four different shots of two different models, each one showing a render in white light and a render in RGB light. The RGB light identifies the three points of light. Red is the main light, green is the bounce light, and blue is the rim light.
The models I used are provided by ThreeDScans. The model of the woman can be found at this link, and the model of the crab can be found at this link.
Here are my renders:
No comments:
Post a Comment