Monday, January 15, 2024

Simple Creature P.1

For this project, I am focusing on character modeling. I am modeling a creature created by CreatureBox

Here is the concept I am working from:


First, I made a low-poly proxy model in Maya, smoothed it, and then I imported it into ZBrush. Here is a ZBrush render of the non-smoothed proxy:



After that, I subdivided my model and lined it up with the reference image with the spotlight tool. I extracted the extra spikes using masks and the move tool. 

Here is the reference set up in ZBrush:


Here is the render of the final blockout:



For my next steps, I will be sculpting in the wrinkles and any extra bumps.

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