For this project, I am focusing on character modeling. I am modeling a creature created by CreatureBox.
Here is the concept I am working from:
First, I made a low-poly proxy model in Maya, smoothed it, and then I imported it into ZBrush. Here is a ZBrush render of the non-smoothed proxy:
After that, I subdivided my model and lined it up with the reference image with the spotlight tool. I extracted the extra spikes using masks and the move tool.
Here is the reference set up in ZBrush:
Here is the render of the final blockout:
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