For this project, I practiced environmental techniques for creating vegetation packs. I focused on a swamp scene for my environment.
Here is my render in Maya:
Here are my references:
I found a good plant guide for wetland vegetation here: (Link)
Using Procreate, I drew the alpha for my pieces:
I then colored in the pieces:
I brought the texture into Maya, laid it on a flat plane, used the alpha for transparency, and then cut around each piece to reduce transparent areas for optimization
I painted on some vertex colors for wind effects.
After that, I used the bend curve tool to shape out my pieces, and organized them in a couple different ways to match my references.
When I tried rendering in Unreal, I came across an issue with the depth of the plants. Some of the pieces would render above pieces in front of them. I had this issue in Maya at first, but adjusting depth peeling fixed the issue. I could not find this same fix in Unreal.
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